What makes the Rust language one of the best for writing fast, memory-safe applications? Rust's memory-safety features are baked into the language itself.
Over the past decade, Rust has emerged as a language of choice for people who want to write fast, machine-native software that also has strong guarantees for memory safety.
Other languages, like C, may run fast and close to the metal, but they lack the language features to ensure program memory is allocated and disposed of properly. As noted recently by the White House Office of the National Cyber Director, these shortcomings enable software insecurities and exploits with costly real-world consequences. Languages like Rust, whichย put memory safety first, are getting more attention.
How does Rust guarantee memory safety in ways that other languages donโt? Letโs find out.
Rust memory safety: A native language feature
The first thing to understand about Rustโs memory safety features is that theyโre not provided by way of a library or external analysis tools, either of which would be optional. Rustโs memory safety features are baked right into the language. They are not only mandatory but enforced before the code ever runs.
In Rust, behaviors that are not memory-safe are treated not asย runtime errors but asย compiler errors. Whole classes of problems, like use-after-free errors, are syntactically wrong in Rust. Such invalid code never compiles, and it never makes it into production at all. In many other languages, including C or C++, memory-safety errors are too often only discovered at runtime.
This doesnโt mean that code written in Rust is entirely bulletproof or infallible. Some runtime issues, like race conditions, are still the developerโs responsibility. But Rust does take many common opportunities for software exploits off the table.
Memory-managed languages, like C#, Java, or Python, relieve the developer almost entirely of doing any manual memory management. Devs can focus on writing code and getting jobs done. But that convenience comes at some other cost, typically speed or the need for a larger runtime. Rust binaries can be highly compact, run at machine-native speed by default, and remain memory-safe.
Rust variables: Immutable by default
One of the first things newbie Rust developers learn is that all variables are immutable by defaultโmeaning they canโt be reassigned or modified. They have to be specifically declared as mutable to be changed.
This might seem trivial, but it has the net effect of forcing the developer to be fully conscious of what values need to be mutable in a program, and when. The resulting code is easier to reason about because it tells you what can change and where.
Immutable-by-default is distinct from the concept of a constant. An immutable variable can be computed and then stored as immutable at runtimeโthat is, it can be computed, stored, and then not changed. A constant, though, must be computable at compile time, before the program ever runs. Many kinds of valuesโuser input, for exampleโcannot be stored as constants this way.
C++ assumes the opposite of Rust: by default, everything is mutable. You must use the const keyword to declare things immutable. You could adopt a C++ coding style of usingย constย by default, but that would only cover the code you write. Rust ensures all programs written in the language, now and going forward, assume immutability by default.
Ownership, borrowing, and references in Rust
Every value in Rust has an โowner,โ meaning that only one thing at a time, at any given point in the code, can have full read/write control over a value. Ownership can be given away or โborrowedโ temporarily, but this behavior is strictly tracked by Rustโs compiler. Any code that violates the ownership rules for a given object simply doesnโt compile.
Contrast this approach with what we see in other languages. In C, thereโs no ownership: anything can be accessed by any other thing at any time. All responsibility for how things are modified rests with the programmer. In managed languages like Python, Java, or C#, ownership rules donโt exist, but only because they donโt need to. Object access, and thus memory safety, is handled by the runtime. Again, this comes at the cost of speed or the size and presence of a runtime.
Lifetimes in Rust
References to values in Rust donโt just have owners, but lifetimesโmeaning a scope for which a given reference is valid. In most Rust code, lifetimes can be left implicit, since the compiler traces them. But lifetimes can also be explicitly annotated for more complex use cases. Regardless, attempting to access or modify something outside of its lifetime, or after itโs โgone out of scope,โ results in a compiler error. This again prevents whole classes of dangerous bugs from making it into production with Rust code.
Use-after-free errors or โdangling pointersโ emerge when you try to access something that has in theory been deallocated or gone out of scope. These are depressingly common in C and C++. C has no official enforcement at compile time for object lifetimes. C++ has concepts like โsmart pointersโ to avoid this, but they are not implemented by default; you have to opt-in to using them. Language safety becomes a matter of an individual coding style or an institutional requirement, not something the language ensures altogether.
With managed languages like Java, C#, or Python, memory management is the responsibility of the languageโs runtime. This comes at the cost of requiring a sizable runtime and sometimes reduces execution speed. Rust enforces lifetime rules before the code ever runs.
Rustโs memory safety has costs
Rustโs memory safety has costs, too. The first and largest is the need to learn and use the language itself.
Switching to a new language is never easy, and one of the common criticisms of Rust is its initial learning curve, even for experienced programmers. It takes time and work to grasp Rustโs memory management model. Rustโs learning curve is a constant point of discussion even among supporters of the language.
C, C++, and all the rest have a large and entrenched user base, which is a frequent argument in their favor. They also have plenty of existing code that can be leveraged, including libraries and complete applications. Itโs not hard to understand why developers choose to use C languages: so much tooling and other resources exist around them.
That said, in the decade or so that Rust has been in existence, itโs gained tooling, documentation, and a user community that makes it easier to get up to speed. And the collection of third-party โcrates,โ or Rust libraries, isย already expansive and growing daily. Using Rust may require a period of retraining and retooling but users will rarely lack the resources or library support for a given task.
Applying Rustโs lessons to other languages
Rustโs growth has spurred conversations about transforming existing languages that lack memory safety to adopt Rust-like memory protection features.
There are some ambitious ideas, but theyโre difficult to implement at best. For one, theyโd almost certainly come at the cost of backward compatibility. Rustโs behaviors are difficult to introduce into languages where theyโre not in use without forcing a hard division between existing legacy code and new code with new behaviors.
None of this has stopped people from trying. Various projects have attempted to create extensions to C or C++ with rules about memory safety and ownership. The Carbon and Cppfront projects explore ideas in this vein. Carbon is an entirely new language with migration tools for existing C++ code, and Cppfront proposes an alternative syntax to C++ as a way to write it more safely and conveniently. But both of these projects remain prototypical; Cppfront only released its first feature-complete version in March 2024.
What gives Rust its distinct place in the programming world is that its most powerful and notable featuresโmemory safety and the compile-time behaviors that guarantee itโare indivisibly part of the language; they were built in and not added after the fact. Accessing these features may demand more of the developer initially, but the dividends pay off later.


