A survey of Rust users finds difficulty and frustration with the languageโs highly touted features for memory safety and correctness
A new survey of the Rust user community, conducted by the Rust language team, shows growing interest in the language and its useโbut also user frustration with some Rust features that the project touts as advantages.
The survey drew responses from almost 6,000 Rust users. Questions ranged from the length of oneโs experience with Rust to opinions about platforms, workflow targets, and toolchains.
Because Rust is a relatively new programming language, the vast majority of surveyed users (76.1%) have been using Rust for less than 1 or 2 years. How long did it take for them to feel competent withย the language? Most users surveyed feltย proficient in โless than a monthโ (33.8%) or โless than a yearโ (30.3%). Relatively few (7.1%) felt proficient in less than a week. A significant chunk (22%) of those surveyed still donโt feel productive with Rust.
What makes Rust so hard to master?ย Users reported that two of Rustโs most distinguishing featuresโlifetimes and the ownership/borrowing systemโwere either โtricky,โ โvery difficult,โ or something they โstill donโt get.โ
Rustโs big claim to fame is a mix of speed and memory safety. Rust code compiles to machine-native instructions, and the syntax and idioms around memory managementโlifetimes and borrowingโmake it difficult for memory-unsafe code to compile at all. But users still have trouble understanding those metaphors. As a result, the Rust team is investigating ways to make the concepts more intuitive.
Other questions revolved around challenges to continuing with Rust. Around half of those who quit using Rust did so after just one month. The most common reasons cited for not using Rust were that it was โtoo intimidating, too hard to learn, or too complicatedโ (25%), that โMy company doesnโt use Rustโ (47.83%), and that โI havenโt yet learned Rust but I want toโ (74.02%).
In addition to the need to improve Rustโs learning curve, survey takeaways for the Rust team include adding better development features for writing client-side GUI applications, bolstering support for IDEs, and improving the maturity of the standard library.
The survey notes that the state of the standard libraryย โisnโt the fault of maintainers, who are already working hard to write and publish the crates [in the standard library], but that generally more companies need to get involved and offer commercial support.โ Itโs a goal that is likely to remain distant until Rust becomes more broadly used in enterprise settings.


