Serdar Yegulalp
Senior Writer

Rust language is too hard to learn and use, says user survey

A survey of Rust users finds difficulty and frustration with the languageโ€™s highly touted features for memory safety and correctness

frustrated defeated discouraged upset mistake failure karina carvalho 87593 unsplash
Credit: Karina Carvalho

A new survey of the Rust user community, conducted by the Rust language team, shows growing interest in the language and its useโ€”but also user frustration with some Rust features that the project touts as advantages.

The survey drew responses from almost 6,000 Rust users. Questions ranged from the length of oneโ€™s experience with Rust to opinions about platforms, workflow targets, and toolchains.

Because Rust is a relatively new programming language, the vast majority of surveyed users (76.1%) have been using Rust for less than 1 or 2 years. How long did it take for them to feel competent withย the language? Most users surveyed feltย proficient in โ€œless than a monthโ€ (33.8%) or โ€œless than a yearโ€ (30.3%). Relatively few (7.1%) felt proficient in less than a week. A significant chunk (22%) of those surveyed still donโ€™t feel productive with Rust.

What makes Rust so hard to master?ย Users reported that two of Rustโ€™s most distinguishing featuresโ€”lifetimes and the ownership/borrowing systemโ€”were either โ€œtricky,โ€ โ€œvery difficult,โ€ or something they โ€œstill donโ€™t get.โ€

Rustโ€™s big claim to fame is a mix of speed and memory safety. Rust code compiles to machine-native instructions, and the syntax and idioms around memory managementโ€”lifetimes and borrowingโ€”make it difficult for memory-unsafe code to compile at all. But users still have trouble understanding those metaphors. As a result, the Rust team is investigating ways to make the concepts more intuitive.

Other questions revolved around challenges to continuing with Rust. Around half of those who quit using Rust did so after just one month. The most common reasons cited for not using Rust were that it was โ€œtoo intimidating, too hard to learn, or too complicatedโ€ (25%), that โ€œMy company doesnโ€™t use Rustโ€ (47.83%), and that โ€œI havenโ€™t yet learned Rust but I want toโ€ (74.02%).

In addition to the need to improve Rustโ€™s learning curve, survey takeaways for the Rust team include adding better development features for writing client-side GUI applications, bolstering support for IDEs, and improving the maturity of the standard library.

The survey notes that the state of the standard libraryย โ€œisnโ€™t the fault of maintainers, who are already working hard to write and publish the crates [in the standard library], but that generally more companies need to get involved and offer commercial support.โ€ Itโ€™s a goal that is likely to remain distant until Rust becomes more broadly used in enterprise settings.

Serdar Yegulalp

Serdar Yegulalp is a senior writer at InfoWorld. A veteran technology journalist, Serdar has been writing about computers, operating systems, databases, programming, and other information technology topics for 30 years. Before joining InfoWorld in 2013, Serdar wrote for Windows Magazine, InformationWeek, Byte, and a slew of other publications. At InfoWorld, Serdar has covered software development, devops, containerization, machine learning, and artificial intelligence, winning several B2B journalism awards including a 2024 Neal Award and a 2025 Azbee Award for best instructional content and best how-to article, respectively. He currently focuses on software development tools and technologies and major programming languages including Python, Rust, Go, Zig, and Wasm. Tune into his weekly Dev with Serdar videos for programming tips and techniques and close looks at programming libraries and tools.

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